WSA Rec & Pre Rec League Game Models and Laws

U6 game model will be 4v4, 2 x 20-minute halves, and use either size 3 or 4 ball

U8 game model will be 5v5, 2 x 20-minute halves, and use either size 3 or 4 ball

U10 game model will be 7v7, 2 x 25-minute halves and use size 4 ball

U12 game model will be 9v9, 2 x 30-minute halves and use size 4 ball

U14 game model will be 11v11, 2 x 35-minute halves and use size 5 ball


The WSA will abide by FIFA Laws of the Game unless otherwise noted herein:


  1. League matches can end in ties
  2. A game is considered final if it is canceled for any reason after one half has been completed

U6: 4v4 Game Model

  1. No offsides will be called
  2. No penalty kicks will be awarded
  3. If a foul occurs inside the penalty area, then a call should be made. An indirect kick should be taken at the top of the penalty area.
  4. No goalies, only field players
  5. All out-of-bounds restarts will be kicks (corner kicks, goals kicks, sideline kick-ins); corner kicks and goal kicks are direct kicks, sideline kick-ins are indirect kicks; there will be no throw-ins, which encourages players to not bunch up and coaches being able to teach spacing

U8: 5v5 Game Model

  1. No offsides will be called
  2. No penalty kicks will be awarded
  3. If a foul occurs inside the penalty area, then a call should be made. An indirect kick should be taken at the top of the penalty area.
  4. All out-of-bounds restarts will be kicks (corner kicks, goals kicks, sideline kick-ins); corner kicks and goal kicks are direct kicks, sideline kick-ins are indirect kicks; there will be no throw-ins, which encourages players to not bunch up and coaches being able to teach spacing
  5. The halfway line will be used as a build-out line to promote the goalkeeper to play the ball out of the back in an unpressured setting
  6. After the goalkeeper secures the ball with their hands, the opposing team should establish their tactical formation behind the halfway line, then the goalkeeper can pass from the ground, throw or roll the ball back into play (punts and drop kicks are not allowed)
  7. After the goalkeeper puts the ball into the play, the opposing team can cross the halfway line, and play resumes as normal
  8. Ideally, the goalkeeper will wait until the opposing team gets established behind the halfway line, however, the goalkeeper can pass from the ground, throw or roll the ball into play at any time after securing the ball with their hands, but the goalkeeper does this accepting where the opponents are on the field and the consequence of how play resumes

U10: 7v7 Game Model

  1. No offsides will be called
  2. Penalty kicks can be awarded
  3. A build-out line will be used to promote the goalkeeper to play the ball out of the back in an unpressured setting
  4. After the goalkeeper secures the ball with their hands, the opposing team should establish their tactical formation behind the build-out line, then the goalkeeper can pass from the ground, throw or roll the ball back into play (punts and drop kicks are not allowed)
  5. After the goalkeeper puts the ball into the play, the opposing team can cross the build-out line, and play resumes as normal
  6. Ideally, the goalkeeper will wait until the opposing team gets established behind the build-out line, however, the goalkeeper can pass from the ground, throw or roll the ball into play at any time after securing the ball with their hands, but the goalkeeper does this accepting where the opponents are on the field and the consequence of how play resumes

U12: 9v9 Game Model

  1. Offsides will be called
  2. A 9v9 game may not start, or continue to be played if either team has less than 6 players

U14: 11v11 Game Model

  1. All 11v11 games will be governed by FIFA Laws of The Game
  2. An 11v11 game may not start, or continue to be played if either team has less than 8 players
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